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1. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
I have seen some POSes, but never managed one. But i heard a bit about the diffculties with them. So i will post how i would imagine a working POS implementation, and hope for comments. 1. Assembling/Breaking down a POS I am a fan of accurately p...
- by Alastar Frost - at 2013.01.20 16:44:00
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2. [Proposal] New Player Help / Making use of Captains Quarters - in Assembly Hall [original thread]
You are right, as it currently is, CQ does not add functionality, its only a different representation of the menu. You are wrong if you underestimate the potential of the CQ and walking in stations in general. It can add a lot of flair, present l...
- by Alastar Frost - at 2012.08.25 18:19:00
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3. [Proposal] New Player Help / Making use of Captains Quarters - in Assembly Hall [original thread]
ill bump this up one last time, maybe someone gives a comment. Otherwise, well, it gets forgotten
- by Alastar Frost - at 2012.08.24 19:36:00
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4. Rebalance Cloak System - in Assembly Hall [original thread]
TheGunslinger42 wrote: The idea of a ship that can scan out cloaky ships is abysmal. It entirely destroys the roles of cloaking ships and completely trashes wormhole space. And CCP will thankfully never implement it, they are not THAT crazy/s...
- by Alastar Frost - at 2012.08.09 21:39:00
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5. Rebalance Cloak System - in Assembly Hall [original thread]
Ok, then scratch the part with the 5 min timer. A cloacker that sees probes on dscan simply has to assume that somone will show up in the area. so he either has to warp away, or just watch what they try to do and avoid the sweep. It will still al...
- by Alastar Frost - at 2012.08.09 21:36:00
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6. Rebalance Cloak System - in Assembly Hall [original thread]
The idea i posted of course needs some balancing. I thought about the completely invisible timer after warp to help active cloacky scouts. They should not suffer too badly from the proposed mechanic that allows to scan the area of a cloacker. Of ...
- by Alastar Frost - at 2012.08.09 20:08:00
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7. Rebalance Cloak System - in Assembly Hall [original thread]
The problem i see with afk cloackers: They are a potential threat. They could have a cyno and just wait for you to let your guard down. You dont know what they are doing, they may be afk on a safe, but they may also actively spy. Putting an afk...
- by Alastar Frost - at 2012.08.08 20:50:00
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8. [Proposal] New Player Help / Making use of Captains Quarters - in Assembly Hall [original thread]
Unbelivable, noone has an opinion on that. I am not even getting trolled Some feedback would be nice
- by Alastar Frost - at 2012.08.07 22:22:00
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9. [Proposal] New Player Help / Making use of Captains Quarters - in Assembly Hall [original thread]
This post is a copy from my post in the Tutorial revamp thread, I think it better fits here. Just a little idea for the tutorials: Have NPCs that can show up in your captain quarters and tell you something about the game. What you can do with th...
- by Alastar Frost - at 2012.08.04 22:27:00
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10. Sticky:New dev blog: Upcoming Tutorial Revisions - in EVE Information Portal [original thread]
maybe it would be good to have special skillbooks for the tutorials that almost instantly give that skill. (like 10 sec training time left). this should only work for level 1 of the skill and only for the basic skills you get from the tutorials. ...
- by Alastar Frost - at 2012.08.01 17:45:00
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11. Sticky:New dev blog: Upcoming Tutorial Revisions - in EVE Information Portal [original thread]
Just a little idea for the tutorials: Have NPCs that can show up in your captain quarters and tell you something about the game. What you can do with them: 1. Let them tell you what they have to say ("next" through the main dialogue) 2. Ask quest...
- by Alastar Frost - at 2012.07.31 17:12:00
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12. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
Another task that needs multiple windows is station trading. I want to have a ships and a items window open to see when some of my buy orders are filled. Currently you can see the inventory windows filling with new stuff without going through ...
- by Alastar Frost - at 2012.05.06 19:28:00
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13. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
I will just repost what i said earlier, as it is likely to go under after a while in a huge thread. I always see the smaller vs bigger corp discussion and how people do not see why it is bad to make that easy. The thing is: small corps with alts c...
- by Alastar Frost - at 2012.04.13 16:40:00
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14. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
One of the concerns brought up at fanfest was: How does this system make the agressor commited to the war? This is a big question. If you have the isk and an alt corp, you can just prolong the war without even fighting. but you can dock some of y...
- by Alastar Frost - at 2012.03.29 17:21:00
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15. Clonejumping revamp - in Player Features and Ideas Discussion [original thread]
Pidgeon Saissore wrote: I like the idea of the buffer for multiple clone jumps but I think your stability regeneration is too high. It should still be about a day to regenerate a clone jump but there should be room to have 3 or 4 jumps to use w...
- by Alastar Frost - at 2012.03.04 18:58:00
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16. Sticky:Feedback thread: Launcher on Singularity - in Test Server Feedback [original thread]
One concern i have with the current patching system: When it downloaded the ingame part and closes the client for the patch, it seems to change the updater binary. This causes my antivirus/firewall to ask for a new permission to access the interne...
- by Alastar Frost - at 2012.03.04 16:23:00
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17. Clonejumping revamp - in Player Features and Ideas Discussion [original thread]
Phobos Vortex wrote: The only thing i dont understand is why there is no way to change clones without a clone jump. Most important thing is to have flexibility in choosing an implant layout to adapt to the actual playstyle. In my opinion the 24...
- by Alastar Frost - at 2012.03.03 18:34:00
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18. Another way of mining - in Player Features and Ideas Discussion [original thread]
The siege mode of the belt eater is just a way to balance the new mining style to the old one. As the ship is held in place for some time, it needs the smaller ships to get asteroids for it towed into range. so aborting the siege cycle would allow...
- by Alastar Frost - at 2012.01.27 00:02:00
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19. Another way of mining - in Player Features and Ideas Discussion [original thread]
The idea is that the person in the mining cap ship is almost completly useless without someone towing the asteroids to him. He will be in "siege mode" for an extended period with an very short range of his mining lasers. It doesnt help to have a ...
- by Alastar Frost - at 2012.01.26 17:40:00
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20. Clonejumping revamp - in Player Features and Ideas Discussion [original thread]
If you just raise the timer, more people will use the self podding to med clone as a way to travel. Nothing to gain there. Raising the timer and not allowing people to clone jump makes it harder to get to the action. Maybe you have the one golden...
- by Alastar Frost - at 2012.01.26 17:13:00
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